Plasti'pick
Sensory application —
Plasti'pick is a sensory application based on the principle of transmedia to make children aware of the problem of plastic as waste.
My approach is part of a desire to give the digital designer his legitimacy and to participate in the learning of concepts through digital objects. Through the use of the tablet and its teaching capacities, the child is stimulated and sees his learning become fun thanks to the polarization of his senses. The graphic and sensory principle of Plasti'pick starts from the plastic study of the material used (imprint, movement, sound, materiality) which allows to exploit its greatest qualities. We then see the digital object becoming a link between learning and sensoriality, which makes it possible to perceive the digital image no longer as a transposition of the printed image but as a sensory material to be exploited.









